Regions
Five regions, one chart
We sort games by how they feel to live with, not by genre labels. The regions tell you what kind of evening you are signing up for.
Region
The Arena
Everything here is a match against other players: five against five, round after round. The games in the Arena are free to install, expensive in hours, and reward the patient. Expect a learning curve, a ranked ladder and a shop that sells looks rather than power.
Region
The Frontier
Frontier games are about the next drop, the next build and the next season. They are enormous, generous with free content and cheerfully bewildering for a newcomer. Bring a friend, or a wiki, or both.
Region
Open Country
These are the games you disappear into. A map with no arrows, a horizon with something on it, and the freedom to ignore the story for an evening. Two of them are a single purchase; one is free with a shop you should read about before you spend.
Region
The Long Road
Long Road games are commitments in the best sense. One is a party adventure you can finish, if you can stop replaying it; the other is an online world with a decade of story and a free trial large enough to be a game on its own.
Region
Home Ground
Home Ground is where you go back to. A farm that waits for you. A world made of blocks that only ends when you stop. Both are paid once, both are kind to newcomers and both are easy to share with someone younger.











